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Reply: King of Tokyo:: Variants:: Re: TheDacker's Double Dose of Energy Variant

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by thedacker

nerman8r wrote:

thedacker wrote:

nerman8r wrote:

I'm curious about how many players you usually play with. It seems like in a 5 or 6 player game, you get less turns, so saving energy and buying cards becomes a less viable strategy, particularly if the other players are all going for claws and beating the crap out of each other.


Almost always with 4+. I've noticed no balance problems with more players. The fact that there are only three cards up for purchase each turn, and you can only buy one each turn keeps things from getting unbalanced for the early players. The more significant factor is the order of the appearance of cards, which is part of the game.
Sorry, what I meant was, with a larger group, the standard game discourages energy collection more, making your variant more suitable. With 3-4 players, I believe the cards are more suitably priced, possibly making the double dose variant less suitable.


I've found it more suitable (for my tastes) at all player counts, including a couple 2-player games I've tested out. I just like getting more cards in there to make every game combo-delicious. This variant does that. And ever game feels a lot more interesting and varied than any of the games I ever played with the standard rules.

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