by merc007
I feel exactly the same way :) When we're playing, for those that have played a couple of times when we get eliminated we find that some people wander off. Sometimes it drags longer than 30 minutes depending on the dice.Ooh I like the idea of the army :) and giving the eliminated players something to do. How about something like this?
The eliminated players stay in the same turn order. On their turn they act as the Army and they choose to do 1 of the following actions to attack only the monster inside Tokyo. First they declare the action, and then roll the 6 dice only once.
1. Fight Back: Attempt to hit the monsters inside Tokyo.
Roll the 6 dice and any 2 claws means the monster takes 1 damage e.g. 4 claws = 2 damage
2. Disable a Monster's Power: Attempt to steal one of the cards from the monster (player)
Roll the 6 dice and if they get a 1,2,3 on their dice, then steal 1 card from the monster in Tokyo (that card is now put in the discard)
3. Energy Drain: Attempt to drain energy from the monster (steal cubes)
Roll the 6 dice, any 2 energy symbols they get, they can use to drain a monster's power. 2 energy symbols = drain 1 monster's energy
4. Nets! : Attempt to inhibit? one of the monster's claws
Roll the 6 dice and for every 3 claws, that monster is "netted" in his next turn he loses 1 dice per netted claw which he'll get back after that turn is finished e.g. 3 claws = lose 1 dice, 6 claws = lose 2 dice
** The monster inside Tokyo can only leave Tokyo as per normal rules. So there's a risk if he decides to stay too long he might get wiped out by other monsters & the army.
As soon as there is only 1 monster left alive, that monster rampages and takes over the city and is declared the winner.
Similar to Midnight Party, even if you have been caught by Hugo the ghost, you can still keep playing trying to eliminate the other players, until 1 player is left.