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Thread: King of Tokyo:: Variants:: The Ultimate Game of King of Tokyo?

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by jacobugath

Has anyone ever tried using Dacker's Double Dose of Energy combined with Iceman's 5/6/7/8 variant? Both are variants that are definitely worth looking into.

Double Dose: http://boardgamegeek.com/thread/821635/thedackers-double-dos...

Double dose basically doubles up your energy accumulation.

5/6/7/8: http://boardgamegeek.com/thread/790541/a-simple-5678-players...

5/6/7/8 basically encourages people to risk staying in Tokyo in larger games because you accumulate a VP for opponent's turn that you start in Tokyo, but you do not earn one when you initially go, nor on your own turn.

Just wondering if anyone has ever tried combining these two variants? I'm excited to try this game with a larger group (7-8 players). But so far have only played with 4 using normal rules.

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