by MannyMoeJack
Scorpion0x17 wrote:
It seems to me that this can only reduce the number of strategic decisions you have to make, not increase them.
With the rules as they are written, every time you roll the dice you have to ask yourself "What should I keep and what should I re-roll?"
With this proposed rule it becomes: roll, "keep those", re-roll, "keep those", re-roll, "don't use those"
i.e. you make one decision, e.g. "I need hearts", and then make ZERO decisions until you've got the symbols you want - everything else becomes entirely automatic.
With the rules as written it's not unusual to re-roll the dice you kept after the first roll on the 2nd re-roll (because the 1st re-roll has given you a better combination to go for).
With the rules as they are written, every time you roll the dice you have to ask yourself "What should I keep and what should I re-roll?"
With this proposed rule it becomes: roll, "keep those", re-roll, "keep those", re-roll, "don't use those"
i.e. you make one decision, e.g. "I need hearts", and then make ZERO decisions until you've got the symbols you want - everything else becomes entirely automatic.
With the rules as written it's not unusual to re-roll the dice you kept after the first roll on the 2nd re-roll (because the 1st re-roll has given you a better combination to go for).
I agree that making a player decide if they should roll again or not is a fun game mechanic. The problem with it is that it's in a wrong part of the game. It shouldn't be happening to a player that is dying. It makes the game harder for a player that is already losing. That seems pointless to me. A player that is losing should have hope that they can get back into the game.