by newsaidin
Got the game this week, and we immediately started playing by Double Dose and it was incredibly fun!We house ruled that
+ 2 Energy cubes to swipe the board
+ Any time a card effect requires you to spend ENERGY, you must double that cost of ENERGY - but ALSO:
+ Any time a card effect rewards you with ENERGY, double that amount of ENERGY.
We included that for evolution cards.
So far only one card had been exempt which is Energize (costs 8 energy, but grants you 9, which would be 18 in this case) - we are still debating about that one.
In effect that would mean that only card costs had been halved, which seemed fine with us.
Thank you for coming up with it and posting this variant!