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Reply: King of Tokyo:: Rules:: Re: Replacing cards and resolving cards

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by Hermjard

A typical case of generalisation!

Ok, example: I just bought "Mimic" now I must immediately mimic a card. Since I cannot change my mind until my next turn, and perhaps i have no energy cubes anymore, it would be interesting to know, what the next player is able to buy in his turn, to choose now for mimic a card, which is the optimal counter for it.

Next example: I just bought a discard card, which damages all monsters. One of my opponents has "Opportunist" in play and is low on life. He would be interested in the new card to reveal, because he can buy it immediately BEFORE I use my card. And perhaps its a card, which saves his life.

It's funny, that there are always people, who respond to a well thought question with "Why should be that important?" or "Why do you want to do that?". Instead of simply accapting that

(1) Knowledge is nearly always important in a game.
(2) Order of things is nearly always important in a game.
(3) The seemingly most stupid game action could make sense in certain contexts.
(4) There is nearly always an example of play imaginable, to prove (1) to (3).

So, please, don't waste time asking counter questions, but think about the correct rules.

If you play an ordinary card game, do you ask yourself permanently, if knowledge about your cards could be useful for you opponents, and depending on that, you show your cards?

No, you don't waste your time for this thoughts, instead you simply don't show your cards, because it could be useful for them, to know.

If that is so easy to accept, why it is so difficult to accept, that knowledge, order of things all that could be useful, without forcing others constructing examples?

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