by Hermjard
Kaboda wrote:
Hermjard wrote:
Furthermore, with regular healing, you do not get rid of damage points, but you GET life points. The game does not know such thing as accumulating damage points. You can inflict damage, even damage points, but this does not lead to accumulation of damage points, but to deduction of life points. So, the definition of getting rid off something = healing is not even correct for regular healing.
Sorry this is just incorrect you do not get life points you heal your damaged life points. This is a very big difference. If I get life points that means at 10 I would increase to 11 or at 12 increase to 13. Instead you heal the damaged life points back up to your maximum.
No, what you say is incorrect. Example:
You are at 10 life points and get the evolution "Eater of souls". Depending on the situation at that moment, you are still at 10 or at 11 life points, but your life max is now at 12.
So, in your definition, I did not get 1 life point, but instead, "Eater of souls" damaged me with 1 or 2 damage points? Come on...
There is a wheel on your monster sheet, and it says life (=heart), not damage and it is turned down, not up, if you get damage.