by MrMT
Sphere wrote:
MrMT wrote:
Assuming I understand Tokyo correctly (that the incumbent gets 2 points on every players' turn, not just their own) I found the game went by too quick for the cards to become much of an issue.
There's your problem - you only get 2 points when you're in Tokyo at the start of your own turn (sounds like you suspected that you might have that wrong). Not only are you shortening the game drastically with all the extra points, but I'd think players would all be forced into trying to kill whoever is there, to the point that they'd be re-rolling power dice to get attacks.
Played the right way, the game is still fairly quick, and the cards become very important. (I see no need for variants - the game plays great with the rules as written).
Well, this certainly changes things for me.
I had assumed that the every turn 2vp rule because a) it gives you a reason to stay a little longer after your own turn b) the wording says "when starting THE turn in Tokyo you gain 2vp (not when starting YOUR turn) c) I assumed it balanced out the increasing difficulty of staying in Tokyo with more players.
It did make the game go too fast, it felt. Only collecting VPs on your own turn certainly makes cards more useful. But it does make me wonder why anyone would stay in Tokyo an extra turn or two...