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Reply: King of Tokyo:: Strategy:: Re: Monster Batteries: Useless and should be removed? Strategies?

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by RJJ7

edgd00 wrote:

Monster Batteries may seem crappy at first but you need to know how to use them and only use them if they fit your strategy. Just last night I was playing a 6 player game and Monster Batteries came out early. No one wanted to buy it but no one wanted to sweep the other cards either. My strategy in that game was to sit back out of Tokyo and build up energies. It seemed unlikely that anyone was going to win by VP. After I had about 5 Energies, I bought the Batteries and dumped 3 Energies on it. Again, I continued to play defensively until I was able to harvest all the Energies and went on a big shopping spree to buy up Keep cards. After that, I pretty much stomped all over everyone. I won that game because of Monster Batteries.

Based on my memory, and this post, isn't monster batteries a 2-energy cost card that allows you to place energy on it, which is then matched by the bank (so in this case, you put 3 energy on the card and bank also put 3?). You then get to take 2 energy off every turn?

If that's the case, then you ended up harvesting 6 energy from the card; which means you made a net profit of 1 energy over the course of 3 turns. If my memory of the card is correct, I really think that your win had more to do with your energy hoarding strategy than this card in particular. [which is not to say it didn't help; every little bit counts, after all]

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