by Samthere
Also, as a point, I agree that it's a light game, and that the other players often choose whether you live or die. However, I still expect everyone to play to win, so the only times you'd not want a monster to die is if either someone else will spend some of their turn making the kill, or if they had some ability that could counter someone else who was likely to win. So, in the vast majority of cases, if a monster is near death I would expect the other players to kill them, and I wouldn't blame them at all. That's why I would want for there to be some slightly stronger alternatives that would be worth not killing someone for.↧