Spoilers from the podcast:
They then discuss named spoilers from the monster decks.
Jessica Price: "So you just handed me a stack of very interesting looking cards. ... They're each labeled with a character."
Richard Garfield: "What you're holding is cards from my final expansion concept."
Discussing Richard's "two favorites" Alienoid and Cyber Bunny.
JP: "Cyber Bunny as far as I can tell, is a shopper."
RG: "Cyber Bunny is a shopper. Cyber Bunny gets a lot of energy and has a lot of different ways to use that energy."
Discussing Cyber Bunny:
JP: "Card that makes cards cost one less."
JP: "A bunch of cards that you can get additional energy."
JP: "One that lets you take no damage, so I assume there is an assortment?"
RG: "Yeah, ... because I didn't want the character to completely guide you, I wanted to make it so that the decks had a tendency in a particular direction, everybody's got a little bit of energy creation, everybody's got a little bit of damage avoidance."
RG: "The biggest shopping card for Cyber Bunny is 'He Who Dies with the Most Toys Wins.' Which is gain a victory point each time you purchase a Keep card."
Discussing Alienoid:
JP: "So it looks like Alienoid is a character that's good at turning what would be a disadvantage into an advantage."
JP: "... each life you lost on the current turn, you can discard (this card) to gain an energy for each of those."
RG: "For example, 'Superior Alien Technology,' allows you to buy cards at half price, by putting a shoddy tech (counter?) on them. And then, those 'shoddy' cards may go away any time you use them."
RG: "And 'Precision Field Support,' allows you to flip cards up from the middle (common play deck, I am assuming) until you reveal a keep card of a certain price and then you get to keep it. So it's not actually very precise."
RG: "And, 'Funny Looking but Dangerous,' allows you to do damage to all the players when you score some victory points."
RG: "... 'Exotic Arms'. You can put as many energies as you like on the card and you have to roll at least that many claws or you suffer that much damage. But if you do roll that many claws then you do that much extra damage and you get your energy back."
Discussing Kraken:
RG: "With Kraken, you've got a lot of healing. He's got some sort of exotic attack powers. Trying to get the Cthulhu nature, so there's like a Sunken Temple, Terror of the Deep, Cultists."
Discussing the King:
RG: "The King has a bunch of cards which tie into king of Tokyo. That is, ties into taking Tokyo. He has cards that allow him to take Tokyo and retreat from Tokyo without taking any damage."
RG: "'Monkey Rush' which is an instant (Discard effect) you play and when somebody else takes Tokyo you can play it and you take Tokyo instead."
RG: "'Simian Scamper' which allows him to retreat from Tokyo without taking any damage."
They then discuss named spoilers from the monster decks.
Jessica Price: "So you just handed me a stack of very interesting looking cards. ... They're each labeled with a character."
Richard Garfield: "What you're holding is cards from my final expansion concept."
Discussing Richard's "two favorites" Alienoid and Cyber Bunny.
JP: "Cyber Bunny as far as I can tell, is a shopper."
RG: "Cyber Bunny is a shopper. Cyber Bunny gets a lot of energy and has a lot of different ways to use that energy."
Discussing Cyber Bunny:
JP: "Card that makes cards cost one less."
JP: "A bunch of cards that you can get additional energy."
JP: "One that lets you take no damage, so I assume there is an assortment?"
RG: "Yeah, ... because I didn't want the character to completely guide you, I wanted to make it so that the decks had a tendency in a particular direction, everybody's got a little bit of energy creation, everybody's got a little bit of damage avoidance."
RG: "The biggest shopping card for Cyber Bunny is 'He Who Dies with the Most Toys Wins.' Which is gain a victory point each time you purchase a Keep card."
Discussing Alienoid:
JP: "So it looks like Alienoid is a character that's good at turning what would be a disadvantage into an advantage."
JP: "... each life you lost on the current turn, you can discard (this card) to gain an energy for each of those."
RG: "For example, 'Superior Alien Technology,' allows you to buy cards at half price, by putting a shoddy tech (counter?) on them. And then, those 'shoddy' cards may go away any time you use them."
RG: "And 'Precision Field Support,' allows you to flip cards up from the middle (common play deck, I am assuming) until you reveal a keep card of a certain price and then you get to keep it. So it's not actually very precise."
RG: "And, 'Funny Looking but Dangerous,' allows you to do damage to all the players when you score some victory points."
RG: "... 'Exotic Arms'. You can put as many energies as you like on the card and you have to roll at least that many claws or you suffer that much damage. But if you do roll that many claws then you do that much extra damage and you get your energy back."
Discussing Kraken:
RG: "With Kraken, you've got a lot of healing. He's got some sort of exotic attack powers. Trying to get the Cthulhu nature, so there's like a Sunken Temple, Terror of the Deep, Cultists."
Discussing the King:
RG: "The King has a bunch of cards which tie into king of Tokyo. That is, ties into taking Tokyo. He has cards that allow him to take Tokyo and retreat from Tokyo without taking any damage."
RG: "'Monkey Rush' which is an instant (Discard effect) you play and when somebody else takes Tokyo you can play it and you take Tokyo instead."
RG: "'Simian Scamper' which allows him to retreat from Tokyo without taking any damage."