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Thread: King of Tokyo:: Variants:: 2- Player Variant

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by voynix

As many have mentioned, this game does not play as well with 2p. I feel one of the problems with playing only 2p is that it is not that hard to stay in Tokyo, since you only have to endure one other player's attacks. The the purpose of this simple variant is to make staying in Tokyo a little more difficult. All the basic rules are the same except the following:

Set Up
1. Pick a 3rd "neutral" monster (NM). He does not need a board, just a figure.

Game Play
1. NM goes last
2. On NM's turn, he rolls the dice twice (not thrice), keeping only hits.
3. If not in Tokyo, NM takes no hits (but see advanced variant)
4. In Tokyo, NM takes hits (mark hits ny placing energy cubes next to him). When he has taken at least 4 hits, he will automatically yield Tokyo. This is always reset each time NM enters Tokyo, so NM never can actually be killed.
5. In Essesnce, NM has no use for energy cubes, hearts, numbers or cards.

Advanced variant: All the above plus:
1. NM collects energy cubes.
2. When NM collects at least a certain amount (say 5?) he gets to roll the light green dice too.
3. NM takes damge outside of Tokyo: Each hit makes him lose an energy cube. (In Tokyo he does not lose energy cubes when hit).

I have not really tested this advcanced variant much yet; just toying with it.
Thoughts?







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