by fearoffours
I've read some of the ideas about how to deal with the fact that some cards are less desirable than others: double energy cubes; start with a draft; remove 'boring' cards; allow players to swipe card draws...I'd been thinking more along the lines of increasing the attraction of less desirable cards by putting an energy cube on unchosen cards, like you would in many other games, Puerto Rico role cards being the obvious one.
Trouble is, when/how often would you do this? I had three ideas:
* After every round (each player having had a turn)
* After every card purchase
* After every time a player who could afford a card chose to pass it up
Any thoughts on if this would be a good way to get the cards to refresh more often?