by curtc
Geeky_Farmer wrote:
The second time I was I hit, but then I rolled back into! And three of the players kept rolling claws, so being out of Toyko did not help me much... :) Bad rolls...
The key is to leave immediately if you're willing to commit to staying there until your next turn. And then if you don't want to go in, make sure you're re-rolling claws. It's pretty uncommon to be forced to go back in when you don't want to, especially if you're only doing one claw of damage.