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Reply: King of Tokyo:: Variants:: Re: The overall variants mix that made this game the MOST WANTED filler in my playing group!

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by Volt26

Stexe wrote:

Volt26 wrote:



Volt26 wrote:


3rd) Energy in tokyo
When you go in Tokyo, forget all about stars. Now you get 1 energy cube each time an opponent begins his turn while you are in Tokyo (also applies if this is the turn of the other monster in Tokyo for 5-6 players games).

This simple rule change is the one that solved it all for us. NOW you get a valid reason to stay 1 more turn in there even if you have only 4hp left!

Why? Well.. Imagine you really want to buy that 7 energy card at the beginning of your turn but you have only 5 cubes. Get in tokyo, get hit a few times for the next 2 players' turns and get out when you achieved your objective, knowing you might be near dead but at least you'll be able to buy that super-powerful card you want so much.


Not sure about this one. So you get energy for EACH opponent? That means in a 5 player game you'd rack up 4 energy and 2 stars? Or just 4 energy? Seems like a LOT of energy -- especially for cards like Wings (one of the most broke cards imo) that let you dodge attacks for a couple of energy. I mean, this would give the first player a HUGE advantage. Why wouldn't the first person who gets in want to stay the entire round in Tokyo? Extremely unlikely that they will be killed by 1 time around the table and that energy bonus would snowball them to an easy victory.


We were worried about that too. But in the end, nothing overpowered happened from this house rule, just more fun for everyone! Players WANTED to hurt the king of Tokyo and whoever was in Tokyo wanted to stay there as much as possible (even if some of us stretched this wish too far and died from it) :)

This is 1 energy cube when your opponent starts. In a 4 player game, it means you would get a total of 3 cubes if you can stay in Tokyo for a full round.

If you compare this to the original rules, you would've got 3 stars for the same accomplishment. 3 stars CAN be more valuable than 3 energy cubes. But 3 cubes can let you buy powerups or stars, depending on your strategy.

I'm not King of Tokyo's Pope or anything like that. I won't claim our sum of variants make this game completely balanced (but hey, was it balanced anyways?). It certainly makes it more fun though! :)

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