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Reply: King of Tokyo:: Variants:: Re: Resilient Monsters: Removing Player Elimination

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by roboraygun

Ludus Rex wrote:



Regarding healing: I wouldn't say that healing is less important, but instead that it is now a tactical decision. Consider, if you're in the range of 5 health, you may decide to roll for a few hearts to top yourself off so people don't view you as a viable target for a VP swing. You absolutely do not want people feasting on your corpse.



First off I did want to say that this is a great idea as a varient (meaing for those that want to make this change). For the first time last nite we had someone knocked out SUPER early in the game and he ended up just leaving for a bit because he got knocked out and we all felt a little bad... so definitely a great use for this rule.

I did have to agree tho that technically any game that removes dying does shift the game to VPs instead...so like you said earlier you have to make dying be worth killling someone or else people would never do any damage (which I think your variant does, tho I like the idea of also giving the "killer" even more points to make killing worth it vs stockpiling YPs).

Heh I did want to point out from your quote above... the eater of the dead card becomes so much more valuable with this rule too! =) That and the card "It Has A Kid" or whatever its called where you come back to life becomes not so great anymore as well =/.

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