by rickert
sybrwookie wrote:
rickert wrote:
There is one very strong way to avoid going in Tokyo - don't have any claws at the end of the roll!! Sometimes that means keeping dice you don't really need on one turn, but that is just the way the monster roars.
Maybe I'm misremembering, but if you end your last roll with claws, aren't you forced to use them? If not, then point taken. If so, and you're implying that the big strategy here is to take a very sub-par turn after 1-2 rolls to be sure not to roll claws when you don't want them....that seems like a pretty awful bit of gameplay.
As for the condescending rest, I'll leave that foolishness alone.
No, you go to Tokyo if you end with claws and the player in Tokyo chooses to leave. But if you are looking for hearts, for instance, to heal and after two rolls you have 2 hearts, a pair of 2s and two energy symbols, you don't have to reroll a third time and take a chance on claws. Again, it is a layer of the strategy involved.