by mjuhl
Disgustipater wrote:
Your card is undercosted. Heal sets the baseline at 2HP for 3 energy, so 1HP for 1.5 energy. You are suggesting 1HP for 0.88 energy (we have to assume 9HP) or 0.72 energy per HP with Even Bigger (less than half of what it should be). Overpowered.
I disagree with you. When you buy Stars (VP) the following applies:
1 Star: Cost: 3 Energy (1 VP = 3,00 Energy)
2 Star: Cost: 4 Energy (1 VP = 2,00 Energy)
3 Star: Cost: 5 Energy (1 VP = 1,66 Energy)
4 Star: Cost: 6 Energy (1 VP = 1,50 Energy)
5 Star: Cost: 7 Energy (1 VP = 1,40 Energy)*
*) You cant actually buy 5 Stars but the card state everyone else looses them which is basicly the same - possibly stronger.
Therefore your logic about that "HEAL" sets the baseline is not a valid argument at all. The more expensive the card the higher the reward as per the illustration above.
It might be that my suggestion is a little bit overpowered and it should be adjusted to heal 7 or 8 instead. But I am not quite sure yet.
By the way, You have to heal once you buy the card, so in reality the net effect will often be that you only heal app. 8 life as you could easily be on more than 1 life-point when you purchase it.
My original suggestion still stands, but I am willing to tweak it a little bit (as written above) if someone can convince me better than already done.
Or a better suggestion is posted :whistle: