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Thread: King of Tokyo:: General:: Psychic Probe Balance?

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by leyawn

Has anyone else felt the Psychic Probe card (costs 3 energy, you get to reroll another player's dice after they have finished re-rolling, if you roll a heart you discard Psychic Probe) is too powerful? Each game it's present in, Psychic Probe plays a major factor. Our group has considered raising its cost to 5 or even adding a 1 energy cost to activate it.

For example, going for points becomes much less viable. If I roll two 3s, I might not go for a third because if I only end up with three, there is a good chance it will be nullified.

Thoughts?

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