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Session: King of Tokyo:: Freeze Time & Gourmet for the win.

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by Billythehut

I took Tokyo right off. I find it's a good time to do so. Everyone is looking for energy cubes at the start and not so ready to try & max out the damage on who's ever in the middle. So I can hang in there till my turn comes back around & try to smack everyone hard as I can on my second turn. That worked out this game. I picked up some victory points and left everyone (except Giga Zaur who was in the bay) with 4 points of damage.

Second turn around people are looking to give me some payback. Meka Dragon is first, & want's to smack me but he also want's the hearts before stepping into Tokyo and he's still keeping the energy dice rolls. So I end up taking two claws damage from him and now I back out of Tokyo. The other guys still want to return damage for the hits they took and aren't too bothered that it's now Meka Dragon and Giga Zaur in Tokyo and not me. So Their stay in the city leaves them a little more roughed up than I. What's more Meka Dragon goes for a second round trying to hold the city.



Meka Dragon takes a beating but hangs on. After that there's some switching places in Tokyo. Nobody's holding it for long. I've picked up the power "Jets" so I'm not getting roughed up for leaving Tokyo.

Cyber Bunny's picked up the power "Burrowing", "Solar Powered", and "Friend of Children". The second two powers go nicely together but only if he uses up all his power on his turn. Giga Zaur is mostly staying out of Tokyo & trying to pick up the victory point cards as they appear. In addition to that he's picked up the powers "Armor Plating" and "It Has a Child". The King is harassing everyone with his "Poison Spit" and slowly building up the victory points because he also has "Alpha Monster". Meka Dragon's holding the powers "Stretchy" and "Extra Head" he also easily has the most victory points.

Then everything changes when Cyber Bunny rolls five claws on his first roll during his turn. His second roll gives him a sixth claw. That six claws plus his Burrowing power means seven points damage to Meka Dragon who's holding Tokyo. Since Meka Dragon happens to have just seven hit points left that exactly enough to make the kill.



With Meka Dragon out it now looks like a closer game, but that's just not the case. I'm able to pick up the two powers "Freeze Time" and "Gourmet" in the same turn. Since I already had "Alien Metabolism" I get them at a bargain price. After this I just can't seem to help rolling anything but ones on the dice so my two new powers easily give me the win.


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