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Reply: King of Tokyo:: General:: Re: Inflammatory statement about brokenness.

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by TheCrippledWerewolf

ktice wrote:

Hopefully this doesn't end up as a flamewar, and I apologize if its been covered already. KOT isn't my type of game and I only did a quick look at the forums for this topic.

The last few times I've played KOT I have done nothing but try to roll as many hits as possible, keeping health as well if I need it. I would also get out of Tokyo at the first opportunity. When I started to do this strategy, I started to win most my games, and none of the ones I lost were decided by points.

I think points are only a possible win if the group as a whole is trying to get points. One or two people bashing away will change that. I can usually come up with multiple hits on a turn if thats all I'm rolling for. Before long, the group I was playing with started to bash away and give up on points. The games got really boring, and would be over really quick.

I would like to hear from people who have played more than me, especially from people who have run this strategy and have a different view on the balance.

My problem with the game stems from the idea that being in Tokyo sucks balls. I want to BE the KING of TOKYO. I don't want to jump in and out all game because it makes strategic sense to do so. "Oh teehee lets frolic in Tokyo for a day, guys! Maybe we'll hit up an art museum. Oh, ouchie, that robot kicked me, well I'm out of here." The people that lose are the ones that take more than one hit IN Tokyo and try to tough it out like true monsters!

2 points is not enough. 5 points is not enough. I honestly don't think I'd stay in Tokyo for a full round for less than 7 points. Not worth it. RAWR!

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